用于战神引擎和盘古插件的属性公式+HP+攻魔道属性文件,由黑墨编写而成,喜欢研究和懂的人可以下载来研究一下。
部分脚本
procedure SetAbil(AbilType, value:Integer); //SetAbil函数内代码尽量不要修改,直接调用即可; var H8, L8,fmax : Integer; begin if AbilType <= 4 then begin fmax:=255; end else if AbilType <= 11 then begin fmax:=65535; end else if (AbilType <= 16) then begin fmax:=255; end else if (AbilType = 17) then begin fmax:=65535; end else begin fmax:=255; end if value >= fmax then value := fmax - 1; H8 := value / 256; L8 := value mod 256; //下面这行是调试输出语句,正式使用时可屏蔽; case AbilType of 1://倍攻 begin This_Player.AuthByHelped(6212 + 0,L8); end; 2://备用1 begin This_Player.AuthByHelped(6212 + 1,L8); end; 3://备用2 begin This_Player.AuthByHelped(6212 + 2,L8); end; 4://备用3 begin This_Player.AuthByHelped(6212 + 3,L8); end; 5://MAXHP begin This_Player.AuthByHelped(6212 + 4,L8); This_Player.AuthByHelped(6212 + 5,H8); end; 6://MAXMP begin This_Player.AuthByHelped(6212 + 6,L8); This_Player.AuthByHelped(6212 + 7,H8); end; 7://MAX攻击 begin This_Player.AuthByHelped(6212 + 8,L8); This_Player.AuthByHelped(6212 + 20,H8); end; 8://MAX魔法 begin This_Player.AuthByHelped(6212 + 9,L8); This_Player.AuthByHelped(6212 + 21,H8); end; 9://MAX道术 begin This_Player.AuthByHelped(6212 + 10,L8); This_Player.AuthByHelped(6212 + 22,H8); end; 10://MAX防御 begin This_Player.AuthByHelped(6212 + 11,L8); This_Player.AuthByHelped(6212 + 23,H8); end; 11://MAX魔御 begin This_Player.AuthByHelped(6212 + 12,L8); This_Player.AuthByHelped(6212 + 13,H8); end; 12://备用4 begin This_Player.AuthByHelped(6212 + 14,L8); end; 13://备用5 begin This_Player.AuthByHelped(6212 + 15,L8); end; 14://刺术上限 begin This_Player.AuthByHelped(6212 + 16,L8); This_Player.AuthByHelped(6212 + 17,H8); end; 15://刺术下限 begin This_Player.AuthByHelped(6212 + 18,L8); This_Player.AuthByHelped(6212 + 19,H8); end; 16://百分比免伤 begin This_Player.AuthByHelped(1400 + 0,L8); end; 17://死亡防爆(小退属性消失,需要每次重新设置) begin This_Player.AuthByHelped(396 + 0,L8); This_Player.AuthByHelped(396 + 1,H8); end; 18://杀人爆率(小退属性消失,需要每次重新设置) begin This_Player.AuthByHelped(1401 + 0,L8); end; end; end; procedure shuxing2(); // var j8, K8,zy,fy: Integer;