自定义装备回收元宝Npc脚本(带七套装备)

用于战神引擎的元宝回收自定义NPC脚本,脚本自带了七套装备的,通用性非常高,NPC上牵扯到的素材比较多,帮主把牵扯到的都压缩进去了,你们在添加的时候,需要针对性的提取出来,不能直接覆盖到原先的自定义素材文件夹。

自定义装备回收元宝Npc脚本(带七套装备)

部分脚本

procedure  _ZUma_True;
var ZMnum , i , j , itemNum : integer;
Iname : string;
begin
    ZMnum := 0;
    for i := 1 to 13 do
    begin
        Iname := getZBnameById(100 + i);
        if Iname <> '' then
        begin
            itemNum := This_Player.GetBagItemCount(Iname);
            if itemNum > 0 then
            begin
                ZMnum := ZMnum + itemNum;
                This_Player.Take(Iname, itemNum);
                
                for j := 1 to itemNum do
				 This_Player.Give('经验', ADDLFNum(1) * 1000);
				
			 
            end;
        end; 
    end;
		 This_NPC.NpcNotice('恭喜“' + This_Player.Name +'回收祖玛装备获得: '+ inttostr(ADDLFNum(1) * 1000 div 10000 * ZMnum) + '万经验!' );
    This_NPC.NpcDialog(This_Player,
    '恭喜你获得:' + inttostr(ADDLFNum(1) * 1000 div 10000 * ZMnum) + '万经验!\|'
    +'|{cmd}<返回/@main>');
end;
procedure _Chiyue_all;
var ZMnum , i : integer;
Iname : string;
begin
    ZMnum := 0;
    for i := 1 to 12 do
    begin
        Iname := getZBnameById(200 + i);
        if Iname <> '' then
        begin
            if This_Player.GetBagItemCount(Iname) > 0 then
            begin
                ZMnum := ZMnum + This_Player.GetBagItemCount(Iname);
            end;
        end; 
    end;
    
    This_NPC.NpcDialog(This_Player,
    '你的包裹中有' + inttostr(ZMnum) + '件赤月装备,回收可获得:' + inttostr(ADDLFNum(2) div 1 * ZMnum) + '个元宝,你确定回收所有赤月装备吗?\|'
    +'|{cmd}<确认回收所有赤月装备/@Chiyue_True>'
    +'|{cmd}<返回/@zhuangDlg~2>');
end;
procedure  _Chiyue_True;
var ZMnum , i , j , itemNum : integer;
Iname : string;
begin
    ZMnum := 0;
    for i := 1 to 12 do
    begin
        Iname := getZBnameById(200 + i);
        if Iname <> '' then
        begin
            itemNum := This_Player.GetBagItemCount(Iname);
            if itemNum > 0 then
            begin
                ZMnum := ZMnum + itemNum;
                This_Player.Take(Iname, itemNum);
                
                for j := 1 to itemNum do
                This_Player.ScriptRequestAddYBNum(ADDLFNum(2));
				
            end;
        end; 
    end;
	This_NPC.NpcNotice('恭喜“' + This_Player.Name +'回收赤月装备获得: '+ inttostr(ADDLFNum(2) div 1 * ZMnum) + '个元宝!' )
    This_NPC.NpcDialog(This_Player,	
    '恭喜你获得:' + inttostr(ADDLFNum(2) div 1 * ZMnum) + '个元宝!\|'
    +'|{cmd}<返回/@main>');
 //	  begin
   //  
   // end; 
end;
procedure _Chiyue_a22;
var ZMnum , i : integer;
Iname : string;
begin
    ZMnum := 0;
    for i := 1 to 21 do
    begin
        Iname := getZBnameById(300 + i);
        if Iname <> '' then
        begin
            if This_Player.GetBagItemCount(Iname) > 0 then
            begin
                ZMnum := ZMnum + This_Player.GetBagItemCount(Iname);
            end;
        end; 
    end;
    
    This_NPC.NpcDialog(This_Player,
    '你的包裹中有' + inttostr(ZMnum) + '件魔龙装备,回收可获得:' + inttostr(ADDLFNum(3) div 1 * ZMnum) + '个元宝,你确定回收所有魔龙装备吗?\|'
    +'|{cmd}<确认回收所有魔龙装备/@Chiyue_True22>'
    +'|{cmd}<返回/@zhuangDlg~3>');
end;
procedure  _Chiyue_True22;
var ZMnum , i , j , itemNum : integer;
Iname : string;
begin
    ZMnum := 0;
    for i := 1 to 21 do
    begin
        Iname := getZBnameById(300 + i);
        if Iname <> '' then
        begin
            itemNum := This_Player.GetBagItemCount(Iname);
            if itemNum > 0 then
            begin
                ZMnum := ZMnum + itemNum;
                This_Player.Take(Iname, itemNum);
                
                for j := 1 to itemNum do
                This_Player.ScriptRequestAddYBNum(ADDLFNum(3));
                
            end;
        end; 
    end;
    This_NPC.NpcNotice('恭喜“' + This_Player.Name +'回收魔龙装备获得: '+ inttostr(ADDLFNum(3) div 1 * ZMnum) + '个元宝!' )
    This_NPC.NpcDialog(This_Player, 
    '恭喜你获得:' + inttostr(ADDLFNum(3) div 1 * ZMnum) + '个元宝!\|'
    +'|{cmd}<返回/@main>');
end;
procedure _ChiYue_a33;
var ZMnum , i : integer;
Iname : string;
begin
    ZMnum := 0;
    for i := 1 to 9 do
    begin
        Iname := getZBnameById(400 + i);
        if Iname <> '' then
        begin
            if This_Player.GetBagItemCount(Iname) > 0 then
            begin
                ZMnum := ZMnum + This_Player.GetBagItemCount(Iname);
            end;
        end; 
    end;
    
    This_NPC.NpcDialog(This_Player,
    '你的包裹中有' + inttostr(ZMnum) + '件普通装备,回收可获得:' + inttostr(ADDLFNum(4) div 1* ZMnum) + '个元宝,你确定回收所有普通装备吗?\|'
    +'|{cmd}<确认回收所有普通装备/@ZUma_True33>'
    +'|{cmd}<返回/@zhuangDlg~4>');
end;
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