等级突破/玩家直接升级npc战神引擎脚本,主要用于吸引土豪玩家,在泡点已经无法升级,或者嫌弃升级太慢的心急玩家,可以通过等级突破npc,直接升级的脚本,脚本是明文版的,默认最高突破100级,还有对应的突破条件,这些你们都可以自己任意修改,脚本是单文件版,直接添加到服务端里面就可以用了。突破以后,还有对应的奖品。
部分脚本
program Mir2; procedure _doexit; begin This_Npc.CloseDialog(This_Player); end; procedure _douli; begin if This_Player.Level < 100 then begin if This_Player.HeroLevel >= 0 then begin if (This_Player.GetBagItemCount ('净莲妖火') >= 1) and (This_Player.GetBagItemCount ('书页') >= 1000) and (This_Player.GetBagItemCount ('金刚石') >= 1000) and (This_Player.GetBagItemCount ('聚灵珠(大)') >= 1000) then begin This_Player.Take('书页',1000); This_Player.Take('净莲妖火',1); This_Player.Take('金刚石',1000); This_Player.Take('聚灵珠(大)',1000); This_Player.SetHeroLevel(This_Player.HeroLevel + 1); This_Player.SetPlayerLevel(This_Player.Level + 1); ServerSay('恭喜玩家【' + This_Player.Name + '】突破等级成功。', 3); end else This_NPC.NpcDialog(This_Player,'你的材料不够!'); end else This_Player.PlayerDialog('<请先召唤出英雄/c=red>' ); end else This_Player.PlayerDialog('<您已经顶级了,无法再突破了。/c=red>' ); end; procedure _douli1; begin if This_Player.GetV(23,31) <> 1 then begin if This_Player.Level >= 100 then begin if This_Player.HeroLevel >= 100 then begin This_Player.setv(23,31,1); This_Player.Give('主体满级斗笠',1); This_Player.Give('英雄满级斗笠',1); ServerSay('恭喜玩家【' + This_Player.Name + '】领取满级奖励。', 3); end else This_Player.PlayerDialog('<你的英雄等级不足100哦/c=red>' ); end else This_Player.PlayerDialog('<你的等级不足100哦。/c=red>' ); end else This_Player.PlayerDialog('<你已经领取过了。/c=red>' ); end; begin if This_Player.Level >= 90 then begin This_Npc.NpcDialog(This_Player, '|< ╭⌒╮╭⌒╮ >\'+ '|< ╱◥██◣ ╭⌒╮ >\'+ '|< 田│田田╰---------------- >\'+ '|<╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬/c=red>\'+ '|<欢迎光临,很高兴为您服务!/c=red>\'+ '|<等级突破可突破到100级!/c=red>\'+ '|<每突破1级 需要:净莲妖火+1000书页+1000金刚石+1000聚灵珠(大)/c=red>\'+ '|<每突破1级 增加:300血量/c=red>\'+ '|<满级奖励:赠送主体和英雄满级斗笠 全属性20-20 血量+2000 /c=250>\'+ '|{cmd}<★开始突破★/@douli>\'+ '|{cmd}<★满级奖励★/@douli1>\' ); end else This_Player.PlayerDialog('<你还嫩了点儿90级再来找我吧。/c=red>' ); end.