用于战神引擎自定义传送员Npc脚本带素材,脚本非常的简单,就是一个简单的安全区和险恶区传送员的脚本,脚本是明文版的,可以任意修改里面的传送地图和坐标的,单文件,脚本和素材是从3.0里面提取出来的,你们在添加的时候,记得严格尊重插件读取自定义素材的路径,进行添加!
部分脚本
procedure _MOVE56; begin This_Player.Flyto('3',143,93); end; procedure _MOVE55; begin This_Player.Flyto('3',143,93); end; procedure _MOVE54; begin This_Player.Flyto('3',143,93); end; procedure _MOVE53; begin This_Player.Flyto('3',143,93); end; procedure _MOVE52; begin This_Player.Flyto('3',143,93); end; procedure _MOVE51; begin This_Player.Flyto('3',143,93); end; procedure _ylc4; begin This_Player.Flyto('62',106,122); end; procedure _ylc3; begin This_Player.Flyto('T_06',48,62); end; procedure _ylc2; begin This_Player.Flyto('T_04',131,82); end; procedure _ylc1; begin This_Player.Flyto('61',131,162); end; procedure _dali; begin This_Player.FlyTo('dlc10', 141, 333); end; procedure _zhuangyuan11; begin This_Player.FlyTo('GA0', 80, 81); end; procedure _MOVE1; begin This_Player.Flyto('0', 290, 617); end; procedure _MOVE12; begin This_Player.Flyto('0',650,219); end; procedure _MOVE13; begin This_Player.Flyto('1',88,282); end; procedure _MOVE14; begin This_Player.Flyto('3',143,93); end; procedure _MOVE15; begin This_Player.FlyTo('mydx1',13,50); end; procedure _MOVE16; begin This_Player.Flyto('D717',16,68); end; procedure _MOVE17; begin This_Player.Flyto('D606',190,120); end; procedure _MOVE18; begin This_Player.Flyto('5',518,615); end; procedure _MOVE19; begin This_Player.RandomFlyTo('D024'); end; procedure _MOVE20; begin This_Player.RandomFlyTo('D515'); end; procedure _MOVE21; begin This_Player.Flyto('D2078',160,160); end; procedure _MOVE22; begin This_Player.Flyto('D717',0,0); end; procedure _MOVE01; begin This_Player.Flyto('0',650,631); end; procedure _MOVE02; begin This_Player.Flyto('0',289,618); end; procedure _MOVE0; begin This_Player.Flyto('0',325,268); end; procedure _MOVE2; begin This_Player.Flyto('2',503,483); end; procedure _MOVE3; begin This_Player.Flyto('3',330,330); end; procedure _MOVE4; begin This_Player.Flyto('4',240,200); end; procedure _MOVE5; begin This_Player.Flyto('5',141,335); end; procedure _MOVE6; begin This_Player.Flyto('6',124,156); end; procedure _MOVE11; begin This_Player.Flyto('11',178,326); end; procedure _shacheng; begin This_Player.Flyto('3',680,338); end; begin _huishou; end.