战神引擎自定义传送员Npc脚本(带素材)

用于战神引擎自定义传送员Npc脚本带素材,脚本非常的简单,就是一个简单的安全区和险恶区传送员的脚本,脚本是明文版的,可以任意修改里面的传送地图和坐标的,单文件,脚本和素材是从3.0里面提取出来的,你们在添加的时候,记得严格尊重插件读取自定义素材的路径,进行添加!

战神引擎自定义传送员Npc脚本(带素材)

部分脚本

procedure _MOVE56; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _MOVE55; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _MOVE54; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _MOVE53; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _MOVE52; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _MOVE51; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _ylc4; 
begin
This_Player.Flyto('62',106,122);	
end;
procedure _ylc3; 
begin
This_Player.Flyto('T_06',48,62);	
end;
procedure _ylc2; 
begin
This_Player.Flyto('T_04',131,82);	
end;
procedure _ylc1; 
begin
This_Player.Flyto('61',131,162);	
end;
procedure _dali; 
begin
This_Player.FlyTo('dlc10', 141, 333);
end;
procedure _zhuangyuan11; 
begin
This_Player.FlyTo('GA0', 80, 81);
end;
procedure _MOVE1; 
begin
This_Player.Flyto('0', 290, 617);
end;
procedure _MOVE12; 
begin
This_Player.Flyto('0',650,219);
end;
procedure _MOVE13; 
begin
This_Player.Flyto('1',88,282);
end;
procedure _MOVE14; 
begin
This_Player.Flyto('3',143,93);
end;
procedure _MOVE15; 
begin
This_Player.FlyTo('mydx1',13,50);
end;
procedure _MOVE16; 
begin
This_Player.Flyto('D717',16,68);
end;
procedure _MOVE17; 
begin
This_Player.Flyto('D606',190,120);
end;
procedure _MOVE18; 
begin
This_Player.Flyto('5',518,615);
end;
procedure _MOVE19; 
begin
This_Player.RandomFlyTo('D024');
end;
procedure _MOVE20; 
begin
This_Player.RandomFlyTo('D515');
end;
procedure _MOVE21; 
begin
This_Player.Flyto('D2078',160,160);
end;
procedure _MOVE22; 
begin
This_Player.Flyto('D717',0,0);
end;
procedure _MOVE01; 
begin
This_Player.Flyto('0',650,631);
end;
procedure _MOVE02; 
begin
This_Player.Flyto('0',289,618);
end;
procedure _MOVE0; 
begin
This_Player.Flyto('0',325,268);
end;
procedure _MOVE2; 
begin
This_Player.Flyto('2',503,483);
end;
procedure _MOVE3; 
begin
This_Player.Flyto('3',330,330);
end;
procedure _MOVE4; 
begin
This_Player.Flyto('4',240,200);
end;
procedure _MOVE5; 
begin
This_Player.Flyto('5',141,335);
end;
procedure _MOVE6; 
begin
This_Player.Flyto('6',124,156);
end;
procedure _MOVE11; 
begin
This_Player.Flyto('11',178,326);
end;
procedure _shacheng; 
begin
This_Player.Flyto('3',680,338);
end;
begin
_huishou;
end.
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