黑墨制作的用于战神引擎幸运武器保底恢复Npc脚本。默认消费元宝,单NPC文件,直接添加就行。你们在添加的时候,记得把脚本里面的武器清单换成自己版本里面的。脚本是明文版的,可以任意修改里面消耗元宝的数量。
部分脚本
begin for ck_kind := 5 to 8 do begin if ck_name[ck_kind] = This_Item.ItemName then begin ck_num := This_Item.AddPa1; //道术+1 ck_gold := ck_value[ck_kind]; if (ck_num > 7) and (ck_num > 7) then begin for i:= 1 to ck_num do begin ck_gold := ck_gold*2; end; end; end; end; if (This_Item.AddPa4 > 6 )and (This_Player.getv(88,4)= 5) then begin This_Player.NotifyClientCommitItem(0,'无法升级:你的'+This_Item.ItemName+'成功!5!'); end else if ck_gold > 0 then begin if This_Player.YBNum >= 5 then begin ck_rand := random(100); if ck_rand < 0 then begin This_Player.NotifyClientCommitItem(0,'升级失败,你的武器属性未发生变化'); This_NPC.NotifyClientUPdBagItem(This_Player,This_Item); This_NPC.Click_CommitItem(This_Player,1,'待升级武器:'); end else if ck_rand > 0 then begin This_Item.AddPa2 := 10; //幸运+1 This_Item.AddPa3 := 0; //幸运+1 This_Item.AddPa1 := 0; //幸运+1 This_Item.AddPa4 := 7; //幸运+1 ck_str :='道术+1'; ck_red :='红字公告'; This_NPC.Click_CommitItem(This_Player,1,'待升级武器:'); This_Player.ScriptRequestSubYBNum(5); end; if ck_str <> '' then begin This_Player.NotifyClientCommitItem(0,'成功!'); This_NPC.NpcNotice('恭喜:'+This_Player.Name+'在武器升级'+This_Item.ItemName+'成功!!'); This_NPC.NotifyClientUPdBagItem(This_Player,This_Item); This_NPC.Click_CommitItem(This_Player,1,'待升级武器:'); end; end else begin This_Player.NotifyClientCommitItem(0,'无法升级:你的元宝不足。'); end; end else begin This_Player.NotifyClientCommitItem(0,'该物品不可升级,请投入可正确的装备!'); end; end else if (This_Player.getv(88,4)= 6 ) and (This_Player.YBNum >= 5) and (This_Item.AddPa1 > 7) then begin for ck_kind := 9 to 12 do begin This_Player.setv(88,1,6); if ck_name[ck_kind] = This_Item.ItemName then begin ck_num := This_Item.AddPa2; ck_gold := ck_value[ck_kind]; if (ck_num > 7) and (ck_num > 7) then begin for i:= 1 to ck_num do begin ck_gold := ck_gold*2; end; end; end; end; if (This_Item.AddPa4 > 6 )and (This_Player.getv(88,4)= 6) then begin This_Player.NotifyClientCommitItem(0,'无法升级:你的'+This_Item.ItemName+'成功!6!'); end else if ck_gold > 0 then begin if This_Player.YBNum >= 5 then begin ck_rand := random(100); if ck_rand < 0 then begin This_Player.NotifyClientCommitItem(0,'升级失败,你的武器属性未发生变化'); This_NPC.NotifyClientUPdBagItem(This_Player,This_Item); This_NPC.Click_CommitItem(This_Player,1,'待升级武器:'); end else if ck_rand > 0 then begin This_Item.AddPa1 := 10; //幸运+1 This_Item.AddPa3 := 0; //幸运+1 This_Item.AddPa2 := 0; //幸运+1 This_Item.AddPa4 := 7; //幸运+1 ck_str :='幸运+1'; ck_red :='红字公告'; This_NPC.Click_CommitItem(This_Player,1,'待升级武器:'); This_Player.ScriptRequestSubYBNum(5); end; if ck_str <> '' then begin This_Player.NotifyClientCommitItem(0,'成功!'); This_NPC.NpcNotice('恭喜:'+This_Player.Name+'在武器升级'+This_Item.ItemName+'成功!!'); This_NPC.NotifyClientUPdBagItem(This_Player,This_Item); This_NPC.Click_CommitItem(This_Player,1,'待升级武器:'); end; end else begin This_Player.NotifyClientCommitItem(0,'无法升级:你的元宝不足。'); end; end else begin This_Player.NotifyClientCommitItem(0,'该物品不可升级,请投入可正确的装备!'); end; end; end; function xin(price, num: Integer):boolean; begin result := true; end; begin This_Player.SetWeaponLucky(1,false); This_Npc.NpcDialog(This_Player, '<保存运7武器/c=red>,<幸运7武器花20元宝保存/SCOLR=253>\' +'|<恢复幸运7/c=red>,<保存后花5元宝恢复/SCOLR=253>\' +'|{cmd}<战士保底幸运/@Checkup_1> ^<战士恢复幸运7/@Checkup_4>\' +'|{cmd}<道士保底幸运/@Checkup_2> ^<道士恢复幸运7/@Checkup_5>\' +'|{cmd}<法师保底幸运/@Checkup_3> ^<法师恢复幸运7/@Checkup_6>\' ); end.